Design Research

Design Research
Design Research

Digital Ghosts

Exploring the disembodied ghosts of our digital past

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Context

This project responds to the aestheticized, decontextualized version of an old internet that is sold to appeal to our collective nostalgia. It questions how the cyberspaces of the 90s, the “utopic”, “simplified” digital space are remembered, and how a surface level understanding of them can be commodified and weaponized by capitalism. It uses 90s amateur web aesthetics (bright, rich, personal, and under construction) to explore themes of nostalgia, archives, and the relationship between amateur web designers and “professional designers”. While the World Wide Web and its instant connections have seemingly collapsed the confines of time and space, it is increasingly difficult for us to imagine and look forward to what the future could look like. We live in a state of atemporality; we look into the past for our futures and yearning for a time before the present. We are surrounded by our digital ghosts, and it haunts us.

Context

This project responds to the aestheticized, decontextualized version of an old internet that is sold to appeal to our collective nostalgia. It questions how the cyberspaces of the 90s, the “utopic”, “simplified” digital space are remembered, and how a surface level understanding of them can be commodified and weaponized by capitalism. It uses 90s amateur web aesthetics (bright, rich, personal, and under construction) to explore themes of nostalgia, archives, and the relationship between amateur web designers and “professional designers”. While the World Wide Web and its instant connections have seemingly collapsed the confines of time and space, it is increasingly difficult for us to imagine and look forward to what the future could look like. We live in a state of atemporality; we look into the past for our futures and yearning for a time before the present. We are surrounded by our digital ghosts, and it haunts us.

Context

This project responds to the aestheticized, decontextualized version of an old internet that is sold to appeal to our collective nostalgia. It questions how the cyberspaces of the 90s, the “utopic”, “simplified” digital space are remembered, and how a surface level understanding of them can be commodified and weaponized by capitalism. It uses 90s amateur web aesthetics (bright, rich, personal, and under construction) to explore themes of nostalgia, archives, and the relationship between amateur web designers and “professional designers”. While the World Wide Web and its instant connections have seemingly collapsed the confines of time and space, it is increasingly difficult for us to imagine and look forward to what the future could look like. We live in a state of atemporality; we look into the past for our futures and yearning for a time before the present. We are surrounded by our digital ghosts, and it haunts us.

No items found.
No items found.
No items found.

Project Description

All of this brings back to the project. Exploring the disembodied ghosts of our digital past. It is a commentary on the corporate commodification of amateur Web 1.0. The nostalgia felt for a time before the web was monetizable is being commodified and sold back to us. It is a satirical version of movie promotional sites, it has all the “mangled limbs” but none of the spirit. A hypothetical world where a media corporation launches a drag-and-drop site builder as a promotional piece for an upcoming movie about ghosts and monsters. A drag-and-drop site is rather ironic because it is so antithetical to what Web 1.0 was about.

Project Description

All of this brings back to the project. Exploring the disembodied ghosts of our digital past. It is a commentary on the corporate commodification of amateur Web 1.0. The nostalgia felt for a time before the web was monetizable is being commodified and sold back to us. It is a satirical version of movie promotional sites, it has all the “mangled limbs” but none of the spirit. A hypothetical world where a media corporation launches a drag-and-drop site builder as a promotional piece for an upcoming movie about ghosts and monsters. A drag-and-drop site is rather ironic because it is so antithetical to what Web 1.0 was about.

Project Description

All of this brings back to the project. Exploring the disembodied ghosts of our digital past. It is a commentary on the corporate commodification of amateur Web 1.0. The nostalgia felt for a time before the web was monetizable is being commodified and sold back to us. It is a satirical version of movie promotional sites, it has all the “mangled limbs” but none of the spirit. A hypothetical world where a media corporation launches a drag-and-drop site builder as a promotional piece for an upcoming movie about ghosts and monsters. A drag-and-drop site is rather ironic because it is so antithetical to what Web 1.0 was about.

No items found.
No items found.
No items found.

Website

Accompanying this is a website that includes writings that go more in-depth on the research, credits to where images are sourced, text resources, links to archived amateur web pages, project links, etc. Check it out for yourself, but be careful though, there might be ghosts.

Website

Accompanying this is a website that includes writings that go more in-depth on the research, credits to where images are sourced, text resources, links to archived amateur web pages, project links, etc. Check it out for yourself, but be careful though, there might be ghosts.

Website

Accompanying this is a website that includes writings that go more in-depth on the research, credits to where images are sourced, text resources, links to archived amateur web pages, project links, etc. Check it out for yourself, but be careful though, there might be ghosts.

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